8/15/2023 0 Comments Space biff squamos![]() ![]() And it’s a brilliantly simple system, albeit a physically dizzying one once you RSF the deck for the thirtieth time over the course of one game. All in one, these cards handle the events that threaten your ship as you jet around the sector, the Navcomm’s attempts to cancel those events, the appearance of bounties that can be hunted or evaded, the aforementioned evading or hunting, and the damage suffered by your ship should you fail to defeat or escape your quarry. In the case of the six dice cards, you’ll be rotating, shuffling, and flipping with regularity, because these things bear quite a bit of responsibility. ![]() Your ship, the Do Not Forsake Me (Oh My Darling).Ĭentral to the gameplay of Do Not Forsake Me is the RSF - the Rotate/Shuffle/Flip, the means by which you thoroughly mix the game’s tiny decks. The map is randomized each game from four cards, and the dice cards. The cards that make up the ship rotate and flip to show how well you’re doing, showing the strength of your crew and the level of repair of your various equipment, like your Wave Motion Cannon and crisis-evading Navcomm. The title card, for example, is not only double-sided, with the first page of rules printed on its reverse, but it’s also the player’s ship marker. And what a solo experience it is, telling the tale of retro-astro bounty hunters looking for that last big score out at the edge of space, their supplies and crew diminishing as the thickness of their wallets increases, a feat the game accomplishes despite the fact that it could fit into most wallets. With that in mind, Do Not Forsake Me seems hellbent on exploiting every possible advantage in order to skirt these limitations and still produce a compelling solo experience. No external sheet of rules, no dice, no marker pawns. The contest rules were simple: entrants were limited to a slim 18 cards - assembled from just two sheets of paper, for anyone who knows how to use their printer’s double-siding feature (I don’t) - and that’s it. ![]() It’s hard not to focus too much on the sheer technical achievement of a game like Do Not Forsake Me. Speaking as a lifelong student of early Christianity - and surely not projecting any of my own hangups and traumas - it’s a very weird game indeed.Everything you need to play Do Not Forsake Me (Oh My Darling). Final scoring is an outpouring of points based on your proximity to the big man himself. Resources include stones, loaves, fishes, and the Holy Spirit. The rulebook is glossed with statements from the Gospels. Designed by Carmen García Jiménez, this is the most devotionally charged board game I’ve played in recent memory, and that’s counting titles like The Acts of the Evangelists, Nicaea, and The Mission. It’s impossible to discuss Ierusalem: Anno Domini without slipping into the territory. I have yet to find a church that takes Jesus at his word. The symbol of greatness to Jesus is the servant, the child, the helpless. His answer is succinct: Whoever wants to be first must instead be last. Jesus walks in on his disciples arguing over which of them is foremost among the entourage. ![]() There’s an account in the Gospel of Mark that stands out, not only as an expression of Jesus’s idealism, but also as an indictment of the Christian project at large. ![]()
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